6/2/2023 0 Comments Squad leader pdf![]() ![]() The next step (aka v0.2 of the rules) will cover the OBA missions, tanks and mining. They should be enough to start playing simple scenarios. ![]() These rules v 0.1 present the infantry rules and some special Terrain rules. So playing ASL "The Great War" (ASLGW) is exactly like playing classic ASL with the exception of the rules described hereafter. The important idea is to keep the number of modification to the original ASL system as low as possible. Foreword Those rules are still under heavy work, so if you test them and think that something is wrong (or is good! Who knows?) just send me some feedback with your advice, your ideas or anything that might help me writing something that runs smoothly. A1.21 & A7.36 Assault fire A1.22 & A7.34 Spray fire A.22.6 Molotov Cocktails (could be reintroduced by SSR in some cases) A.23 Demolition Charges (DC weren't quite as handy in as they were in They can be used by SSR and will generally be placed particularly in tunnels) A.24.1 Smoke placement exponent A.24.3 White Phosphorus C.12 Recoilless rifles D.13 Vehicular smoke dispenser D.16 DD tanks & amphibians Advanced Squad Leader "The Great War " v This work is dedicated to all those who served on all sides and to all those who lost their lives during the Great War. Here is a listing of the few ASL rules, which should be taken out. A few rules are better if ignored since they don't fit the time period.
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